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Author Topic: [ANN]KINGSLAYER - first mobile blockchain MMORPG  (Read 3283 times)
Pytbo
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October 12, 2018, 04:48:56 PM
 #381

Statistics confirming this are in white paper:
http://i.imgur.com/so9MRy8.png
I am surprised that the consoles are in last place.
Apparently they are the least universal compared to other devices, so they have a smaller market share.
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October 12, 2018, 04:51:49 PM
 #382

I am surprised why there are no collection of tokens in the format of ERC-721 in the game. I think it fits the genre of this game, besides, it’s awesome to further stimulate the players and their characters would be more unique. It’s probably more difficult to implement.

Probably the whole thing in complexity. Although this category of tokens is most suitable for game projects they are very rarely used. One mistake and all hacking can not be avoided as well as code attacks.
Do tokens of this type use another weaker code? I thought they were programmed in the same language - solidity.

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October 12, 2018, 04:54:15 PM
 #383

In order to make a profit from a particular project, it is not necessary to wait for the growth of the entire market. This is an additional positive factor, but it is not decisive.
You are right, but investor sentiment is usually determined by a market index.
If we take the prices that were reached at the bottom, then we can say that the market has long been in the growth phase.
But if we consider the process taking into account the waves, then everything is not so optimistic as we would like.

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October 12, 2018, 04:57:12 PM
 #384

The only thing that is more expensive is the cost of attracting an audience. That is why the amount of marketing costs is constantly growing.
If the project collects hardcap, or even half, then the marketing costs can be spent on the maximum option.
Sure. I think that the project will develop successfully even if only the soft cap is collected. I assess the concept of this project as very promising and I think that many people appreciate it in the same way.

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October 12, 2018, 05:00:37 PM
 #385

If we take the prices that were reached at the bottom, then we can say that the market has long been in the growth phase.
But if we consider the process taking into account the waves, then everything is not so optimistic as we would like.
I do not think that technical analysis is applicable in the crypto market. The market has consolidated and is waiting for growth.


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October 12, 2018, 05:56:44 PM
 #386


Mobile games have huge advantages - they are available always and everywhere since modern people do not part with a smartphone.
You are right. Mobile games cover a much larger audience than ordinary games. Many more people actively use a mobile phone than play computer games. In addition, smart phones are actively developing.

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October 12, 2018, 06:27:15 PM
 #387


A demo version of the game has already been created. As I understand, before the full release of the game it remains to work out the work of the blockchain and you can start marketing. In the future, the game should be profitable.
If it helps to attract new users to cryptocurrencies, then it will be good. I also think that it is important that the game be available on all mobile platforms.

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October 12, 2018, 10:47:40 PM
 #388


This sounds particularly interesting given the storage of such things in the blockchain.
Transfer of digital assets looks very simple. This is one of the main advantages of the blockchain. And cryptocurrency. If you own your private key, you do not need to prove ownership.

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October 12, 2018, 11:19:36 PM
 #389


I think that smart contract audit solves this problem.
It would be nice if the team provided information on the audit of smart contracts. Users should know that they are protected. All projects must provide such information.

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October 13, 2018, 12:00:25 AM
 #390


It would be nice if the team provided information on the audit of smart contracts. Users should know that they are protected. All projects must provide such information.
I think that in the world of cryptocurrency it is very difficult to get some people to do something. This is the freedom to create and develop your blockchain. If investors do not require this, the team may not do so.

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October 13, 2018, 12:03:33 AM
 #391


I think that in the world of cryptocurrency it is very difficult to get some people to do something. This is the freedom to create and develop your blockchain. If investors do not require this, the team may not do so.
I largely disagree with you. Not all users understand smart contracts. Therefore, they need information about whether a smart contract has a vulnerability or not.

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October 13, 2018, 12:35:53 AM
 #392


Probably the whole thing in complexity. Although this category of tokens is most suitable for game projects they are very rarely used. One mistake and all hacking can not be avoided as well as code attacks.
In addition, most people are accustomed to the ERC-20 tokens and invests only in them. Other types of tokens do not have such confidence and popularity now.

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October 13, 2018, 07:21:53 AM
 #393

Statistics confirming this are in white paper:
http://i.imgur.com/so9MRy8.png
I am surprised that the consoles are in last place.
Apparently they are the least universal compared to other devices, so they have a smaller market share.
Sounds reasonable, perhaps this reason is crucial.

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October 13, 2018, 07:24:56 AM
 #394


Mobile games have huge advantages - they are available always and everywhere since modern people do not part with a smartphone.
You are right. Mobile games cover a much larger audience than ordinary games. Many more people actively use a mobile phone than play computer games. In addition, smart phones are actively developing.
Even if we take into account the fact that the performance of smartphones is less than that of PC and consoles, then considering the game through streaming services, this equalizes their capabilities.

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October 13, 2018, 07:28:23 AM
 #395

Are you a project investor?
The ICO of this project has not started yet so I cannot answer yes. But I am considering this possibility.
The bonus when investing in the first stage looks very attractive.
You mean presale?
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October 13, 2018, 07:30:33 AM
 #396

This is very cool from the point of view of those people who have such things.
Grin true. But such events often go beyond the limits of this gaming community and will cause additional advertising to the project.
Yes, when people find out that someone bought an in-game item for $ 1,000 or more, then it becomes interesting to them what the item is and what the game is.

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October 13, 2018, 07:33:08 AM
 #397

The only thing that is more expensive is the cost of attracting an audience. That is why the amount of marketing costs is constantly growing.
If the project collects hardcap, or even half, then the marketing costs can be spent on the maximum option.
Sure. I think that the project will develop successfully even if only the soft cap is collected. I assess the concept of this project as very promising and I think that many people appreciate it in the same way.
I think the concept is good and attractive. After the release of the game, the audience will grow rapidly and the use of tokens will grow, so investors' profits will increase in a short time.

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October 13, 2018, 07:36:06 AM
 #398

In order to make a profit from a particular project, it is not necessary to wait for the growth of the entire market. This is an additional positive factor, but it is not decisive.
You are right, but investor sentiment is usually determined by a market index.
If we take the prices that were reached at the bottom, then we can say that the market has long been in the growth phase.
Much depends on at what stage the investor entered this market. I agree with that. I can assume that large investors made big purchases near the bottom. They are very smart and would not allow themselves to make a purchase on the hype and at peak prices.

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October 13, 2018, 07:48:16 AM
 #399

There are many projects that have a direct focus on the gaming industry. The idea of the project is very interesting. I want to learn more about the difference of King Slayer with other projects so that it can compete in this exciting market? What specific strategies do you have in place to reach the goal of attracting hundreds of millions of users?

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October 13, 2018, 08:03:27 AM
 #400


I see that the use of blockchain in the game looks quite reasonable. This list of benefits is significant.
I am surprised why there are no collection of tokens in the format of ERC-721 in the game. I think it fits the genre of this game, besides, it’s awesome to further stimulate the players and their characters would be more unique. It’s probably more difficult to implement.

Probably the whole thing in complexity. Although this category of tokens is most suitable for game projects they are very rarely used. One mistake and all hacking can not be avoided as well as code attacks.
I think both these blockchains have the same security.
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